Everything You Always Wanted to Know About Gameboy

1989 portable video game panel

Game Male child
Nintendo Game Boy Logo.svg
Game-Boy-FL.jpg

An original Game Boy

Also known every bit
  • KOR: Mini Comboy
Developer Nintendo R&D1
Manufacturer Nintendo
Product family unit Game Boy family
Type Handheld game console
Generation Fourth generation
Release date
  • JP: Apr 21, 1989[2]
  • NA: July 31, 1989[1]
  • Eu: September 28, 1990
  • KR: Nov 1990
Lifespan 1989–2003
Introductory price JP¥12,500[3]
Usa$89.99[iii] [4]
£69.99[5]
DM169[vi]
Discontinued March 23, 2003; 18 years ago  (March 23, 2003) [7]
Units sold Worldwide: 118.69 million[7] (including Play Information technology Loud! edition), Game Male child Pocket, Game Male child Calorie-free and Game Male child Colour units)
Media Game Boy Game Pak
CPU Sharp LR35902 core @ 4.19 MHz
Display STN LCD 160 × 144 pixels, 47 × 43 mm (due west × h)[8]
Power iv × AA batteries
Dimensions v.8"/148 mm × 3.5"/ninety mm × 1.3"/32 mm (fifty × due west × d)
Mass 7.76 oz/0.22 kg (without batteries)
Best-selling game Tetris (approximately 35 million units) [9] [10]
Predecessor Game & Spotter
Successor Game Boy Color[11]

The Game Boy [a] is an 8-bit handheld game console developed and manufactured by Nintendo. The first handheld in the Game Boy family unit, it was kickoff released in Japan on April 21, 1989. The console was released in North America later the aforementioned twelvemonth, then in Europe in late 1990. It was designed by the same team that developed the Game & Watch serial of handheld electronic games and several Nintendo Entertainment System games: Satoru Okada, Gunpei Yokoi, and Nintendo Inquiry & Development 1.[12] [thirteen]

Nintendo'due south second handheld game console, the Game Male child, combines features from both the NES domicile system and Game & Lookout man hardware. The console features a dot-matrix screen with adjustable contrast punch, v game command buttons (a directional pad, ii game buttons, and "Showtime" and "SELECT"), a single speaker with adaptable book dial, and, like its rivals, uses cartridges as physical media for games. The color scheme is fabricated from 2 tones of grey with accents of black, bluish, and dark magenta. All the corners of the portrait-oriented rectangular unit of measurement are softly rounded, except for the lesser right, which is curved. At launch, it was sold either as a standalone unit, or bundled with one of several games, among them Super Mario Land and Tetris. Several accessories were too developed, including a carrying pouch, and printer.

Despite being technologically inferior to its fourth-generation competitors (Sega's Game Gear, Atari'due south Lynx, and NEC'southward TurboExpress), the Game Boy received praise for its battery life and durability in its construction. It quickly outsold the competition,[fourteen] selling i million units in the United States within a few weeks.[15] An estimated 118.69 million units of the Game Male child and its successor, the Game Boy Color,[11] have been sold worldwide,[7] making it the third best-selling video game console of all time. Information technology is one of the almost recognizable devices from the 1990s, becoming a cultural icon in the years following its release. Several redesigns were released during the console's lifetime, including the Game Boy Pocket in 1996 and the Game Boy Lite in 1998 (Nihon only). Production of the Game Boy continued into the early 2000s, fifty-fifty after the release of its second successor, the Game Boy Advance, in 2001. Production ceased in 2003.[xvi]

Development [edit]

The Game Boy was designed past Nintendo's chief engineer Gunpei Yokoi and its Nintendo R&D1 team. Post-obit the popularity of the Nintendo Entertainment System, he held a coming together with Nintendo president Hiroshi Yamauchi, saying that he could practice a handheld system with interchangeable games. When he told Yamauchi that, he told him that games were fun to play and allow him begin working on it. The original internal code name for the Game Boy is Dot Matrix Game, referring to its dot-matrix display in contrast to the preceding Game & Scout series (which Yokoi had created in 1980) that has segmented LCDs pre-printed with an overlay, limiting each model to only play one game. The initials DMG came to be featured on the last product's model number: "DMG-01". Satoru Okada and Yokoi led the development of the panel, which led to disagreements. Yokoi felt that the console could be small, light, durable and successful and take a recognizable library of games. Shigesato Itoi visited Nintendo and conceived the name "Game Boy" for the console Yokoi was designing. The internal reaction to the Game Boy at Nintendo was initially very poor, earning information technology the derogatory nickname "DameGame" from Nintendo employees, in which dame (だめ) means "hopeless" or "useless" (dame originating as a term used in the game Go, significant "meaningless territory").[17] [eighteen] Henk Rogers brought the game Tetris to Nintendo of America and convinced its president Minoru Arakawa to port information technology for the new system so information technology tin can attain a wider audience. Arakawa agreed and as a result, the game was ultimately bundled with the Game Boy and the system was released in Nippon in Apr 1989, North America in July, and in Europe in September the following year.

Nintendo spent $10 million marketing the Game Male child.[19]

Hardware [edit]

The standard gray cartridge for the original Game Boy games

The Game Boy has four operation buttons labeled "A", "B", "SELECT", and "START", and a directional pad (d-pad).[20] At that place is a volume control dial on the right side of the device and a similar dial on the left side to adjust the contrast.[21] At the tiptop of the Game Male child, a sliding on-off switch and the slot for the Game Male child cartridges are located.[22] The on-off switch includes a physical lockout to prevent users from either inserting or removing a cartridge while the unit is switched on. Nintendo recommends users leave a cartridge in the slot to preclude dust and clay from entering the system.[23]

The Game Male child contains optional input or output connectors. On the left side of the system is an external iii.5 mm × one.35 mm DC ability supply jack that allows users to use an external rechargeable battery pack or Air-conditioning adapter (sold separately) instead of four AA batteries.[24] The Game Male child requires 6 V DC of at to the lowest degree 150 mA.[25] A 3.v mm stereo headphone jack is located on the bottom side of the unit which allows users to listen to the audio with the bundled headphones or external speakers.[26]

The right side of the device offers a port that allows a user to connect to some other Game Boy system via a link cablevision, provided both users are playing games that back up connecting to each other (most often, just copies of the same game, although for example, the Pokémon games can connect between unlike generations).[27] The port can also exist used to connect a Game Boy Printer. The link cablevision was originally designed for players to play head-to-head two-player games such as in Tetris. However, game programmer Satoshi Tajiri subsequently used the link cable technology as a method of communication and networking in the pop Pokémon video game series.[28]

Technical specifications [edit]

Size Approximately 90 mm (3.5 in) x 148 mm (5.8 in) x 32 mm (ane.three in) (WxHxD)[29]
Weight Approximately 220 m (7.viii oz)[thirty]
Screen 2.6 inch cogitating super-twisted nematic (STN) liquid-crystal display (LCD)[29]
Vertical bare elapsing: Approximately 1.i ms[31]
Brandish size Original: 47 mm (one.9 in) by 43 mm (i.7 in)[xxx]
Pocket: 48 mm (one.9 in) by 44 mm (1.vii in)[30]
Framerate 59.727500569606 Hz[32]
Ability half dozen 5, 0.7 Westward (4× AA batteries)[33]
Battery life Approximately 15 hours of gameplay[29]
CPU Custom 8-fleck Abrupt LR35902 (based on modified 8080 and Z80)[34] [35] at 4.19 MHz[b]
Retention 64 KiB address space including:
  • 8 KiB of born working RAM
  • Up to sixteen viii KiB switchable working RAM pages (in the game cartridge) for a maximum of 128 KiB of external RAM (which may be battery-backed to hold save games)
  • 8 KiB RAM for LCD display
  • 32 KiB external Game Pak ROM, of which 16 KiB is switchable

On-CPU-Die 256-byte bootstrap ROM;[36] 32 KiB, 64 KiB, 128 KiB, 256 KiB, 512 KiB, 1 MiB, 2 MiB, 4 MiB and 8 MiB cartridges

Resolution 160 (westward) × 144 (h) pixels (ten:9 aspect ratio)
Color support two-bit (iv shades of "gray": light to very dark olive greenish)
  • Reference:
  • Original color scheme:  0x0  0x1  0x2  0x3
  • Pocket/Light color scheme:  0x0  0x1  0x2  0x3
Sound 2 pulse wave generators, 1 PCM 4-fleck wave sample (64 4-bit samples played in one×64 bank or 2×32 bank) channel, 1 noise generator, and 1 audio input from the cartridge.[37] The unit has only one speaker, yet the headphone port outputs stereo audio.
Input
  • Eight-way control pad
  • Iv action buttons (A, B, Kickoff, Select)
  • Volume potentiometer
  • Dissimilarity potentiometer
  • Power switch
  • Serial I/O ("Link cable"): 512 kbit/s with up to four connections in series
  • Cartridge I/O

Special or limited editions [edit]

Play Information technology Loud! [edit]

"Play It Loud!" transparent Game Boy, North American edition

On March 20, 1995, Nintendo released several special edition Game Male child models with colored cases, advertising them in the "Play It Loud!" campaign,[38] known in Nippon as Game Male child Bros. [c] The "Play it loud!" serial is a simple coloring divergence, however it is boggling for the fact that it is an entire set up of special colors. This special line of colored Game Boys set a precedent for later Nintendo handhelds; every 1 of them since has been available in more than one color. Play It Loud! units were manufactured in crimson, green, black, yellow, white, blueish, and articulate (transparent), or sometimes chosen X-Ray in the U.k.. Nigh common are the xanthous, red, clear and black. Green is fairly deficient simply blue and white are the rarest. Blue was a Europe and Japan-merely release, white was a Japanese majority release with Britain Toys R U.s.a. stores likewise getting it every bit an exclusive edition to them. The white remains the rarest of all the Play it Loud colors. A rare, limited edition Manchester United Game Boy is cherry, with the logos of the team emblazoned on it.[ citation needed ] It was released simultaneously with the Play it Loud! handhelds in the United Kingdom. The Play Information technology Loud'south screens likewise accept a darker border than the normal Game Boy.

Revisions [edit]

Game Male child Pocket [edit]

Game Boy Pocket, get-go release

On July 21, 1996, Nintendo released the Game Boy Pocket for The states$69.99:[39] a smaller, lighter unit that required fewer batteries. It has space for two AAA batteries, which provide approximately 10 hours of gameplay.[twoscore] The unit is besides fitted with a iii volt, 2.35 mm x 0.75 mm DC jack which tin be used to power the system. The Pocket has a smaller link port, which requires an adapter to link with the older Game Boy. The port pattern is used on all subsequent Game Male child models, excluding the Game Male child Micro. The screen was changed to a truthful black-and-white display, rather than the "pea soup" monochromatic brandish of the original Game Boy.[41] Also, the Game Male child Pocket (GBP) has a larger screen than the Game Boy Colour (GBC) that later on superseded it. The GBP's screen has a 65 mm (two.56 in) diagonal, 48.5 mm (i.91 in) width, and 43.five mm (1.71 in) top, compared to a 59 mm (2.32 in) diagonal for the GBC. Although like its predecessor, the Game Boy Pocket has no backlight to allow play in a darkened area, it did notably amend visibility and pixel response-time (by and large eliminating ghosting).[42] The first version did not have a power LED. This was soon added due to public demand, along with new Game Boy Pocket units of unlike colors (released on Apr 28, 1997), some of them new to the Game Boy line. There were several limited-edition Game Boy Pockets, including a gold-metallic model exclusive to Nihon.[43] The Game Boy Pocket was not a new software platform and played the same software equally the original Game Boy model.[44]

A articulate 'skeleton' Famitsu edition appeared in 1997, which had merely five,000 units released, and a clear yellow edition.[ citation needed ]

Game Boy Light [edit]

The Game Boy Light was released on April 14, 1998, and only available in Japan. Like the Game Boy Pocket, the system was also priced at ¥6,800. The Game Boy Low-cal is simply slightly bigger than the Game Boy Pocket and features an electroluminescent backlight for low-low-cal conditions. It uses two AA batteries, which gave it approximately xx hours with the low-cal off and 12 with it on. It was available in ii standard colors: gold and argent.[45] It also received numerous special editions, including an Astro Boy edition with a clear case and a pic of Astro Boy on information technology,[46] an Osamu Tezuka World edition with a articulate red instance and a picture of his characters,[47] and a solid yellow Pokémon Heart Tokyo version.

Games [edit]

Launch titles [edit]

The Game Boy was released aslope six launch titles, which are listed in the table below:

Name JP NA EU Notes
Alleyway Yes Yes Yes Breakout clone
Baseball Yes Yes Yes Sports game
Super Mario State Yes Yes Yes Platform game in the Super Mario series
Tennis No Yes No Sports game
Tetris No Yes Yes Port of the 1984 puzzle game of the same name
Yakuman Yes No [48] No [48] Mahjong game

Reception [edit]

The original Game Boy lacked a backlight, so many third-party accessories were created to make play possible in depression-light conditions.

Though it was less technically avant-garde than the Lynx and other competitors, notably by not supporting color, the Game Boy's lower price along with longer bombardment life fabricated information technology much more successful.[49] In its first two weeks in Nippon, from its release on April 21, 1989, the entire stock of 300,000 units was sold; a few months later on July 31, 1989, 40,000 units were sold on its first release 24-hour interval.[50] More than 118.69 million units of the Game Boy and Game Boy Color combined have been sold worldwide, with 32.47 million units in Japan, 44.06 meg in the Americas, and 42.16 1000000 in other regions.[seven] Past Japanese fiscal year 1997, earlier Game Boy Colour's release in late 1998, 64.42 million units of the Game Boy had been sold worldwide.[7] [51] At a March 14, 1994, press conference in San Francisco, Nintendo vice president of marketing Peter Chief answered queries about when Nintendo was coming out with a color handheld system by stating that sales of the Game Boy were strong enough that information technology had decided to hold off on developing a successor handheld for the near futurity.[52]

In 1995, Nintendo of America announced that 46% of Game Boy players were female, which was higher than the percentage of female person players for both the Nintendo Entertainment Organisation (29%) and Super Nintendo Amusement System (14%).[53] In 2009, the Game Male child was inducted into the National Toy Hall of Fame, xx years later on its introduction.[54] As of June 6, 2011, Game Boy and Game Male child Color games are available on the Virtual Console service on the Nintendo 3DS's Nintendo eShop.[55]

In a 1997 year-end review, a team of iv Electronic Gaming Monthly editors gave the Game Boy scores of 7.5, seven.0, viii.0, and 2.0. Sushi-X (who contributed the 2.0) panned the organization due to its blackness-and-white display and motion blur, while his three co-reviewers praised its long battery life and strong games library, equally well as the sleek, conveniently pocket-sized pattern of the new Game Boy Pocket model.[56]

Notes [edit]

  1. ^ Japanese: ゲームボーイ, Hepburn: Gēmubōi
  2. ^ This processor is similar to an Intel 8080 in that none of the registers introduced in the Z80 are present. However, some of the Z80's instruction fix enhancements over the 8080, particularly bit manipulation, are present. Features removed from the Intel 8080 instruction set include the parity flag, one-half of the conditional jumps, and I/O instructions. I/O is instead performed through memory load/store instructions. Still, several features are added relative to both the 8080 and the Z80, such equally new load and store instructions to optimize access to retention-mapped registers. The IC too contains integrated audio generation.
  3. ^ Japanese: /ゲームボーイブロス, Hepburn: Gēmu Bōi Burosu , too known equally ゲームボーイブラザース Gēmu Bōi Burazāsu

References [edit]

  1. ^ White, Dave (July 1989). "Gameboy Club". Nintendo Power. No. 7. p. 84.
  2. ^ "retrodiary: 1 April – 28 April". Retro Gamer. No. 88. Bournemouth: Imagine Publishing. April 2011. p. 17. ISSN 1742-3155. OCLC 489477015.
  3. ^ a b "Happy 20th b-solar day, Game Boy: hither are vi reasons why you lot're #1". Ars Technica. September seven, 2015. Archived from the original on Baronial 15, 2017. Retrieved June 14, 2017.
  4. ^ "The Real Cost of Gaming: Inflation, Fourth dimension, and Purchasing Power". October xv, 2013. Retrieved Baronial 28, 2020.
  5. ^ "Argos Catalogue 1990". January 21, 2022. Retrieved January 21, 2022.
  6. ^ Freundorfer, Stephan (October 12, 2015). "Matsch-Screen statt Touchscreen". Der Spiegel . Retrieved August 28, 2020.
  7. ^ a b c d eastward "Consolidated Sales Transition by Region" (PDF). Nintendo. April 26, 2016. Archived from the original (PDF) on May 1, 2016. Retrieved Oct 23, 2016.
  8. ^ "Technical data". Nintendo of Europe GmbH.
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  12. ^ Beuscher, Dave. "Game Male child - Overview". Allgame. Archived from the original on December 12, 2014. Retrieved September 11, 2008. A team headed by Gumpei Yokoi [sic] designed the Game Boy. Yokoi had previously designed hand held games for Nintendo with the cartridge based Game & Watch arrangement, introduced in 1980. His staff, called Research and Development (R and D) team #1, had designed the successful NES games Metroid and Kid Icarus. What Yokoi's team did was create a hybrid of the NES and the Game & Watch systems.
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  14. ^ "AtariAge - Lynx History". AtariAge. Archived from the original on December 1, 2016. Retrieved Nov 22, 2016. Eventually the Lynx was squeezed out of the picture show and the handheld marketplace was dominated by the Nintendo GameBoy with the Sega Game Gear a distant 2nd.
  15. ^ Kent 2001, p. 416. "According to an commodity in Time magazine, the one million Game Boys sent to the Usa in 1989 met only half the demand for the product. That resource allotment sold out in a thing of weeks and its black and white (except for Konami/Gene five games and SeaQuest DSV), was shown in colour like the Game Gear version."
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  18. ^ "駄目". Wiktionary . Retrieved Feb 13, 2021.
  19. ^ Shiver, Jube (Nov 29, 1989). "Inappreciably Playing Games : Toys: Information technology'south serious business as Nintendo'south Game Boy goes caput to head with Atari'due south Lynx. The products differ, only both firms hope to expand beyond the traditional teen male person market place". Los Angeles Times . Retrieved December fourteen, 2021.
  20. ^ Owner's Manual, p. 5. "(12) Performance buttons — The controls for playing games. (Come across game manuals for push button functions.)"
  21. ^ Owner's Manual, pp. 4–5. "(5) Book dial (VOL) — Adjusts the sound volume…(7)Dissimilarity adjustment (Dissimilarity) — Adjusts the dissimilarity of the brandish."
  22. ^ Owner'southward Transmission, pp. iii–4. "(three) Game Pak slot — Insert the Nintendo GAME Male child Game Pak here. (Run into page seven for instructions on inserting Game Pak)"
  23. ^ Possessor's Transmission, p. 10. "To avert dust and clay getting in the Game Boy unit, always leave a Game Pak inserted when non in employ."
  24. ^ Owner's Manual, p. iv. "(2) External power supply jack — You can connect a Rechargeable Battery Pack (sold separately) for longer play."
  25. ^ "Nintendo Game Boy (DMG-001)". Vidgame.internet. 2006. Archived from the original on Feb 11, 2008. Retrieved August 22, 2006.
  26. ^ Owner'due south Transmission, p. five. "(x) Headphone jack (PHONES) — Connect the stereo headphones that come with the GAME Male child to relish the impressive sounds of games without disturbing others around you...."
  27. ^ Possessor's Manual, pp. 4, eight. "(4) Extension connector (EXT CONNECTOR) — Connects to other GAME Boy…Do non insert different games in the interconnected Game Boys."
  28. ^ Masuyama, Meguro (2002). "Pokémon equally Japanese Culture?". In Lucien Rex (ed.). Game On . New York, NY: Universe Publishing. p. 39. ISBN0-7893-0778-two. Pokémon allowed more metaphorical advice; it made apply of a system that created actual communication — a network game.
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  30. ^ a b c "Technical data". Nintendo of Europe GmbH . Retrieved February 4, 2018.
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  32. ^ "TASVideos / Platform Framerates". tasvideos.org . Retrieved February 29, 2020.
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  36. ^ GameBoy Development Wiki (November 12, 2009). "Gameboy Bootstrap ROM". Archived from the original on August 18, 2010. Retrieved October 24, 2010.
  37. ^ "Game Boy - 8bc Chiptune Wiki". November 5, 2008. Archived from the original on February 21, 2008. Retrieved March 26, 2009.
  38. ^ "Color it loud with hot new Game Boys; Game Male child reflects players ain fashion with five exciting new colors". Archived from the original on November ii, 2013. Retrieved November 3, 2009.
  39. ^ "1998 Sears Christmas Book, Page 161 - Christmas Catalogs & Vacation Wishbooks". christmas.musetechnical.com . Retrieved December 1, 2019.
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  41. ^ "Game Boy Relaunched". Next Generation. No. 20. Imagine Media. Baronial 1996. p. 26.
  42. ^ "Pocket Cool". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 204.
  43. ^ "Tidbits...". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 19.
  44. ^ "Evidence Notes". GamePro. No. 95. IDG. August 1996. p. sixteen.
  45. ^ ゲームボーイライト (in Japanese). Nintendo. Archived from the original on May 30, 1998. Retrieved Nov 3, 2009.
  46. ^ "Clear case Astro Boy edition of Game Boy Light". Archived from the original on September 28, 2017.
  47. ^ McFerran, Damien (December 27, 2012). "Hardware Classics: Tezuka Osamu World Shop Game Boy Low-cal". Nintendo Life. Gamer Network. Archived from the original on Baronial 1, 2015. Retrieved June thirteen, 2016.
  48. ^ a b "Yakuman for Game Male child (1989) - MobyGames". Archived from the original on June 30, 2016. Retrieved December 30, 2016.
  49. ^ Maher, Jimmy (December 22, 2016). "A Time of Endings, Role 2: Epyx". The Digital Antique. Archived from the original on Dec 23, 2016. Retrieved Dec 23, 2016.
  50. ^ Fahs, Travis (July 27, 2009). "IGN Presents the History of Game Boy". IGN. IGN Entertainment, Inc. p. two. Archived from the original on April 11, 2015. Retrieved October 2, 2013.
  51. ^ "A Brief History of Game Console Warfare: Game Boy". BusinessWeek. McGraw-Hill. Archived from the original on May ix, 2007. Retrieved July 30, 2008. Game Boy and Game Boy Color's combined lifetime sales reached 118.7 million worldwide, according to Nintendo'southward latest annual study.
  52. ^ "Cart Queries". GamePro. No. 71. IDG. August 1994. p. 14.
  53. ^ "Makers Of Games Focus On Girls". The Gainesville Sunday. January 15, 1995. p. 15. Archived from the original on March 25, 2017. Retrieved March 18, 2012.
  54. ^ "Brawl, Game Boy, Big Wheel enter toy hall of fame, retrieved five November 2009". Rbj.net. Archived from the original on July 17, 2011. Retrieved August 3, 2010.
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  56. ^ "EGM'south Special Written report: Which System Is Best?". 1998 Video Game Buyer'due south Guide. Ziff Davis. March 1998. p. 58.

Bibliography [edit]

  • "Game Boy Compact Video Game System Owner'due south Manual". Nintendo. 1989. DMG-GB-UKV.
  • Kent, Steven Fifty. (2001). The Ultimate History of Video Games (1st ed.). Roseville, CA: Prima Publishing. ISBN0-7615-3643-4.
  • Hand-held electronic game - Design patent for the case

External links [edit]

  • Media related to Game Male child at Wikimedia Commons
  • Official website
  • Game Boy at Nintendo.com (archived versions at the Net Archive Wayback Machine)
  • Game Boy (original) games listing at Nintendo.com (archived from the original at the Internet Archive Wayback Car)
  • Game Boy at Curlie
  • Game Boy Development Manual
  • Shirriff, Ken (June 2020). "Contrary-technology and comparing ii Game Boy audio amplifier chips".

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Source: https://en.wikipedia.org/wiki/Game_Boy

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